Design taste
On this page 3
stacks-design-taste · Design · model-invoked
The flagship design skill and the one to start from. It reads the brief, infers a direction, and ships stx and Crosswind interfaces that do not look templated, governed by three dials (variance, motion, density), an explicit list of AI tells to avoid, and a pre-flight check that has to be honestly tickable before the work is done.
Inside the skill
The sections an agent reads once the skill loads.
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- BRIEF INFERENCE (Read the Room Before Anything Else)
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- THE THREE DIALS (Core Configuration)
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- BRIEF -> FOUNDATION MAP
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- DEFAULT ARCHITECTURE & CONVENTIONS
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- DESIGN ENGINEERING DIRECTIVES (Bias Correction)
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- CONTEXT-AWARE PROACTIVITY (Motion in Stacks)
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- PERFORMANCE & ACCESSIBILITY GUARDRAILS
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- DIAL DEFINITIONS (Technical Reference)
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- DARK MODE PROTOCOL
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- AI TELLS (Forbidden Patterns)
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- REFERENCE VOCABULARY (Pattern Names the Agent Should Know)
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- REDESIGN PROTOCOL
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- OUTPUT DISCIPLINE
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- OUT OF SCOPE
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- FINAL PRE-FLIGHT CHECK
- Appendix A - Stacks foundation note
- Appendix B - Glassmorphism: honest web approximation (pure CSS)
Related skills
- Composables
- Crosswind
- Dashboard
- Design: brutalist
- Design: minimalist
- Design: full output
- Design: soft
- Redesign
- stx
- UI
Using it
This one is model-invoked. Your agent reaches for it on its own when the task matches, and you can also call it by name:
/stacks-design-taste
Source: stacks-design-taste/SKILL.md.
Shadow it for one project with app/Skills/stacks-design-taste/SKILL.md, then re-run
buddy setup:ai. See Writing your own.